UX/UI Designer
I'm a designer based in Buenos Aires, Argentina, with a pull toward interface work over pure research, though I take methodology seriously and let it guide my decisions. I care about building accessible, user-first experiences — I've worked across a range of digital products, but games are where I do my favorite work. Off the clock, I'm playing guitar or working through my game backlog.
A one-button arcade game about a squeegee man searching for his lost dog, made with GameMaker.
View case study →HUD, inventory, progression, quests, crafting economy, world customization, and supporting systems for a multiplayer online RPG.
View case study →Collection, farming, fishing, incubation, and a shop for a cozy mobile pet-collecting game.
View case study →A full battle pass UI for a fictional AAA tactical shooter, from a rough wireframe to two finished layout directions.
View case study →Component-by-component studies of cards, headers, and search boxes that fed into a full homepage redesign.
View case study →Before/after comparison decks used to sell the visual direction for character select, HUD icons, and the store.
View case study →A touchscreen catalog concept for a trade-show totem, a car comparison tool, and a redesign of the listing pages.
View case study →An interactive book concept with narrated pages and didactic minigames, based on Ricky Martin and Patricia Castelao's story.
View case study →Annotated low-res wireframes and the final high-resolution screens for a fast-food chain's website.
View case study →Five early products: three mobile app concepts, a route-accounting app for iPad, and a time-tracking web app.
View case study →